2017 FPF .5 PPR League Rules

General Rules (Calendar, Payouts, etc.)

1 General Rules

1.1 League Size

FantasyPro.Football will consist of 12-16 franchises (league size will vary from season to season). No owner will be allowed to have more than one team in the league. The commissioner reserves the right to change the number of franchises from year to year provided there are no fewer than 12 and no more than 16 franchises. Owners will be notified from year to year of the expected size of the league. In the event of an uneven number of paid franchises by the payment deadline, the commish reserves the right to drop the last paid franchise from the league without warning. (ESPN will not allow for bye weeks and therefore an uneven number of teams is not permitted.)

1.2 League Sites

The league will be maintained through http://games.espn.go.com; Additional league information will also be available at http://fantasyprofootball.org (rules and information) and http://fantasypro.football (an easy-to-remember redirect to the ESPN site)

The FantasyPro.football payment escrow service is run through http://www.leaguesafe.com

1.3 League Calendar

The league calendar will be updated periodically throughout the year at http://fantasyprofootball.org/calendar

Additionally, in-season important dates are as follows:

Example Calendar - dates are not precise

*Aug 30th- All Franchise fees due (contact the commish if you need to make alternate arrangements)




*Aug 31st – Unpaid franchises are subject to removal (unless a plan is in place for payment)

*Sept 1st – Leaguesafe.com begins imposing late payment penalties for unpaid league fees ($20)

* Sep 1st – Draft order will be determined randomly 1 hour prior to draft as per ESPN (5:45PM PST).

* 1st Wed of September – Live Snake draft @6:45 PM at ACME Bowl (offsite draft OK with approval); please arrive 15 min early as the draft clock STARTS promptly at 6:45pm. 90 seconds per pick. Commish will not pause draft for technical issues for offsite users. (A computer is required for onsite or offsite drafters – contact the commish if you need to use one)

*Sept 10th – Kickoff of Season

*Sept 10th – ESPN processes add/drop transactions

*Sep 7th– Week 1 waivers processed (and every Wed hereafter at approx 12am PST) – see ESPN site as this date may fluctuate to do ESPN.com settings

*Dec 15th- Kickoff of week 15 (kickoff of 1st round FPF regular season games)

*Week 16 – Platinum Bowl begins to determine the PPFL Champion (and the Consolation bowl)

*Jan 1st – Last day of PPFL season. Preliminary purses announced *Jan 3rd – LeagueSafe.com officially releases funds for commissioner dispersement

*Jan 4th – Scoring revisions complete, final winners verified

*Jan 5t – Commish delivers prize payments to moneywinners based on collected fees

*Jan 15th – Payments due for those with outstanding balances (ie add/dropfees)

*Jan 31st – Commish delivers any pending transactional payouts (based on availability of fees collected and # of transactions)

(Please note in the event of an inconsistency in date between this list and the ESPN website, ESPN shall prevail.)

1.4 Conferences and Divisions

The FantasyPro.Football League will not have divisions or conferences when played in a 12 or 14 team format. All teams are placed in a single (1) division. This ensures the teams with the top 4 head-to-head records will advance to the playoffs.

In the event of a 16 team league, the league will be split into two 8 team divisions. In this format the top 4 teams that advance will be determined by the ESPN LM default setting. (league winners and 2 wildcards)

1.4.1 The League Commissioner

Responsible for conducting league business, arbitrating league disputes, the running of all drafts, and ensuring correct weekly line-ups have been posted. The League Commissioner will be required to be completely FPF conversant prior to each season starting, must pay for (will be reimbursed from league fees), and download the FPF software (if applicable), and setup the league for uploading to the FPF site.

1.4.2 The Treasurer

The Treasurer will set up and maintain the leaguesafe.com website, receive and record all league fees, and be responsible for league payouts. If no owners volunteer to be league treasurer, the commish will inherit these responsibilities.

1.6 League Rules

1.6.1 Rule Changes

League Rules will be reviewed annually during the month of August. Major rule changes can only be made through a league-wide vote requiring 75% yes votes for passage with a minimum of 75% votes being cast. In-season votes, though discouraged, require 100% majority votes to pass with a minimum of 75% votes being cast. The commish reserves the right to define which rules constitute a major rule change.

Votes will normally be conducted on the FantasyPro.Football Message Board. Off-season votes will be conducted or at least started through email. In-season votes are due within 48 hours of the time posted at the forum. During these time frames, if the required votes are not cast, the time frame will not be extended and the vote will be considered to have failed.

1.6.2 Commissioner Rulings

Any decision made by The League Commissioner will be posted on the message board immediately and may be brought to a vote if 4 or more owners request a league wide vote. 75% votes will be required to overturn a Commissioner ruling with a minimum of 75% votes cast.

1.7 League Costs / Payments

The cost of a FantasyPro.Football franchise is $120 (including a mandatory $20 for 10 prepaid transactions). The official league payment method will be LeagueSafe.com. If you need an alternate method of payment, contact the commish. There will be an additional $10 convenience fee for owners who choose alternative payment methods (PayPal, Money Order, Cash, or Check. Those using MO’s or Checks must remit their payment to the League Treasurer 10 days prior the payment deadline to allow for clearance.)

Waiver Fees: Waiver Pickup $2.00 per transaction (this fund will constitute the transactions fees). ($1 to drop/$1 to add).

1.8 League Payouts

16 team league payouts

Total paid in: $1,920 (16 owners, $120 league fee each)

League Payouts & Expenses (Cost)(Description)

($120)(domain name, website, trophy, etc)

($280) regular season highmans at $20 each x 14

($500) Weeks 1-16 Top points winner (Platinum Cup) +50% transaction fees*

($500) Playoff Winner (Platinum Bowl) +50% transaction fees*

($190) Playoff runnerup (Platinum Bowl loser)

($100) Weeks 1-16 Points runnerup

($100) 3rd place playoffs (3/4 playoff winner)

($20) Highest Single Week scoring/season

($50) 4th place (3/4 playoff loser)

($40) Consolation Bracket Winner (5th)

($20) Consolation Bracket Runner Up (6th)

14 Team League Payouts

Total paid in: $1,680 14 owners, $120 league fee each

League Payouts & Expenses (Cost)(Description)

($120) trophy, domain name

($280) regular season highmans at $20 each x 14

($500) Weeks 1-16 Top points winner (Platinum Cup) +50% transaction fees*

($500) Playoff Winner (Platinum Bowl) +50% transaction fees*

($100) Playoff runnerup (Platinum Bowl loser)

($100) Weeks 1-16 Points runnerup

($50) 3rd place playoffs (3/4 playoff winner)

($20) Highest Single Week scoring/season

($10) 4th place (3/4 playoff loser)

12 team league payouts

Total paid in: $1,440 (12 owners, $120 league fee each)

League Payouts & Expenses (Cost)(Description)

($100)(domain name, website, trophy, etc)

($280) regular season highmans at $20 each x 14

($400) Weeks 1-16 Top points winner (Platinum Cup) +50% transaction fees*

($400) Playoff Winner (Platinum Bowl) +50% transaction fees*

($90) Playoff runnerup (Platinum Bowl loser)

($40) Weeks 1-16 Points runnerup

($20) 3rd place playoffs (3/4 playoff winner)

($10) Highest Single Week scoring/season


*Transaction bonuses are calculated at $2/transaction and paid out only for transactions in excess of the prepaid transactions. The commissioner reserves the right to debit/delay transaction payouts as needed due to unforeseen circumstances (delinquent owner, etc).

Franchise Ownership & Management

2 Franchise Ownership

2.1 General

An owner may not own more than one franchise. Owners can name their franchise whatever they choose. However, no owner may use language considered obscene, offensive, or insensitive. 4 letter words are not acceptable, but being suggestive is. The League Commissioner and ultimately ESPN will have the final say on what is allowed and what is not.

2.2 Cost

The cost to own a PPFL franchise is $120.00. This includes $100 league fee and $20 for 10 prepaid transactions (additional transactions may be purchased at $2/ea but refunds will not be given for the $20 of prepaid transactions.) Payment is due as indicated in the league rules or posted on the league website. The commissioner reserves the right to change the franchise fee from season to season without a league vote provided the fee is within the threshold of $75 to $150.

Absent extreme circumstances, such as a medical emergency (subject to league 2/3 vote), there will be no refunds of league fees. Paying league fees implies a commitment to run the team for the full season. In the event an owner goes delinquent on 50% or more of their league fee for more than 90 days, they will be subject to a league ban until the unpaid portion has been remedied. Current franchises on league ban: Cody Clifton (Seattle’s Finest); Note: Stephen Moody (Moody Blues) was removed from the ban list in 2014 after repaying his debt.

2.3 Owner Replacement

If an owner chooses to leave the league or doesn’t submit a lineup for two consecutive weeks during the

season, or isn’t heard from by the payment due date, a replacement owner will be sought. Replacements will be recruited through personal invite and voted in, and the original owner will not be refunded.

Once a confirmation has been received by the League Commissioner of a persons interest, a league- wide email will be sent for a “Replacement Owner Vote”. A vote of 75% yes votes of ALL remaining league owners will be required to approve any replacement owner. If 75% is not reached, the search for a replacement owner will continue using the same format.

Owners conducting themselves in a way perceived to be detrimental to the good of the league may be removed by a vote of ¾ majority of owners.

If an abandoned team is in the bottom half of the league a surrogate owner may be allowed to play in the league without the franchise fee for the remainder of the year.

3 Franchise Management

3.1 FAAB Dollars

FAAB Dollars are the official currency of the FantasyPro.Football league when bidding on free agents. FAAB Dollars not used during the season are not carried over to the following season. Each team will be awarded a total of $1000 FAAB Dollars upon completion of the draft for which they can use on bidding for free agents during the entire season. Once these bidding dollars are spent there is no replenishment until next season so spend wisely. Please keep in mind a $2/transaction fee will be added to team’s balance as well.

3.2 Rosters

3.2.1 In-Season

Each franchise will maintain an in-season active roster with a maximum of 17 players for a 12 or 14 team league. In the event of a 16 team league, rosters will be reduced to 16 players. It is the owners’ decision on how many players to carry at each position though the league settings limit the maximum number of players at each individual position.

3.2.2 Injured Reserve

Each franchise will have the opportunity to place a player who is on the real life injured reserve into an injured reserve slot on their own team. Only 1 injured reserve spot per franchise is allowed.

Adding/removing IR players will follow ESPN rules. Moving a player to injured reserve will count as a transaction and is subject to the $1 fee.  Moving said player back to the active roster will not incur a fee but dropping the player will constitute the standard $1 drop fee.

Roster Moves & Waivers

4 Roster Moves

4.1 Free Agency

4.1.1 Eligibility

Any player not on a FantasyPro.Football roster is considered a Free Agent (FA). See rule 7.2 for more detail on Eligibility. Claims can only be placed on players on the ESPN eligible players list (which does include real life free agents)

4.1.2 FA Schedule

FA begins the first Wednesday after the PPFL draft and will run every week until the PPFL playoffs start, at which time FA ends. Under special circumstances (such as week 1 when a draft occurs ona Wednesday and games kickoff on Thursday) the commissioner may opt for a 1-time FA bid prior to week 1 so that teams may reshuffle their final rosters)

FA is a weekly process that occurs on Wednesday morning at 12 AM Pacific Time. After the first period of waivers, transactions are on a first come first serve basis (with dropped players moving to waivers per ESPN). Owners are advised to get their picks in early to the ESPN website to prevent technical difficulties from affecting their weekly adds/drops.

4.1.3 FA Bid Process

The FA weekly process will be conducted in a *blind auction* manner per ESPN’s “Free Agent Auction Bidding” setting with bids being processed on Wednesday at approximately 12:00AM PST. Players who are not claimed during bid processing become free agents available for first come, first serve style pickups until they lock at approximately 5 minutes prior to kickoff of the week’s game for that respective player (or per ESPN lock rules).

FAAB Dollars are used to bid on free agents and each franchise is allotted $1000 FAAB to be budgeted for the entire season. The minimum FA bid for FAAB waivers is 1 FAAB Dollar. Teams may only bid up to the amount of FAAB Dollars they have available. Bids must be in whole number increments. If the maximum total of all possible bids exceeds the team’s FAAB dollar balance, transactions will be nullified from last to first until the limit is met (as per ESPN guidelines).

Bids for FA’s must be submitted through the league site on ESPN. Bids received by any other means will be rejected.

4.1.4 Waiver Order

Waiver order is determined initially per ESPN by draft order. As waivers are fulfilled by franchise player acquisitions, teams with successful bids are moved to last in the waiver order per the ESPN website.

4.1.5 Tiebreakers

In the event that two or more teams submit the same high bid for a player, ESPN will award the free agent to the team with highest priority per the ESPN site (based on waiver order.)

4.1.6 FA Contracts

All FA pickups will be on your roster until the end of the season unless dropped by the owner.

4.2 Players on waivers

Players dropped will be on waivers for a period of 1 day before being subject to being reaquired via the bidding process. Players added and dropped on the same day will not be subject to waivers.

Further waiver information is available here: http://games.espn.go.com/ffl/resources/help/content?name=waivers-and-free-agency-custom

4.2.1 Undroppable Players

FPF will observe ESPN’s undroppable players list. These are generally players that are so valuable with their points contributions, dropping them in a H2H Points league would constitute franchise sabotage on behalf of the owner.

4.2.2 Reclaiming Waived Players

If a franchise waives a player and wishes to reclaim that player, the franchise must have the winning bid in the blind auction to re-obtain him. ESPN rules will apply for reaquisition.

4.3 Trading

Trading of players is not permitted in FantasyPro.football. This rule supercedes any other references to trading on the website or rules.

4.3.1 Trading Draft Picks

Trading draft picks is not permitted

4.3.2 Veto Trades

Not Applicable

League Play & Scoring

5 League Play

5.1 Schedule

The length of the regular season will be 14 weeks, the playoffs will consist of 2 single week scoring periods. Weekly league games and playoff games will be played head-to-head against opposing franchises (H2H Points Format). The playoffs will consist of 2 single week periods during NFL week 15 and 16. There is no FPF play during week 17 due to the number of top tier players who sit during week 17 in a typical NFL season.

5.2 Weekly Lineups

Each Franchise must start 9 or 10 players each week in accordance with the line-up guidelines below:

12 or 14 team league:

(1) QB

(2) RB

(3) RB

(4) WR

(5) WR

(6) WR

(7) TE

(8) Flex (RB/WR/TE)

(9) K

(10) DEF (team defense)

16 team league:

(1) QB

(2) RB

(3) RB

(4) WR

(5) WR

(6) TE

(7) Flex (RB/WR/TE)

(8) K

(9) DEF (team defense)

5.3 Lineup Submission

The deadline for naming starters is set by FantasyPro.Football rules, but generally a player is locked approximately 5 minutes before kick-off. On Wednesday or Thursday night games, only those players in that night’s game must be submitted. The rest of the lineup will not be due until approximately 5 minutes prior tothat Player’s respective game.

If no lineup is submitted, the owner will be forced to use the previous week’s line-up (If week 1 the owner will receive zero points for that week). The lineup for each week will default to the previous week’s lineup. There will be noexcuse accepted for non-submitted line-ups. Owners continuously submitting line-ups with bye or injuredplayers will be subject to rule 2.3.

Players can only be inserted into a starting line-up at a position for which they are listed on their NFL teams depth chart. The official source for player positions is ESPN.com.

5.4 Scoring

Scoring will follow a modified version of the ESPN .5 PPR scoring format. The format is designed to somewhat mimic the original PPFL/WCOFF scoring format but with .5 PPR.

Every 20 passing yards (PY20) 1 TD Pass (PTD) 4
Interceptions Thrown (INT) -1 2pt Passing Conversion (2PC) 2
Every 10 rushing yards (RY10) 1 TD Rush (RTD) 6
2pt Rushing Conversion (2PR) 2
Every 10 receiving yards (REY10) 1 Each reception (REC) 0.5
TD Reception (RETD) 6 2pt Receiving Conversion (2PRE) 2
Kickoff Return TD (KRTD) 6 Punt Return TD (PRTD) 6
Fumble Recovered for TD (FTD) 6 Total Fumbles Lost (FUML) -2
Interception Return TD (INTTD) 6 Fumble Return TD (FRTD) 6
Blocked Punt or FG return for TD (BLKKRTD) 6
Each PAT Made (PAT) 1 Total FG Missed (FGM) -1
FG Made (0-39 yards) (FG0) 3 FG Made (40-49 yards) (FG40) 4
FG Made (50+ yards) (FG50) 5
Team Defense / Special Teams
Each Sack (SK) 1 Interception Return TD (INTTD) 6
Fumble Return TD (FRTD) 6 Kickoff Return TD (KRTD) 6
Punt Return TD (PRTD) 6 Blocked Punt or FG return for TD (BLKKRTD) 6
Blocked Punt, PAT or FG (BLKK) 2 Each Interception (INT) 2
Each Fumble Recovered (FR) 2 Each Safety (SF) 2
0 points allowed (PA0) 5 1-6 points allowed (PA1) 4
7-13 points allowed (PA7) 3 14-17 points allowed (PA14) 1
28-34 points allowed (PA28) -1 35-45 points allowed (PA35) -3
46+ points allowed (PA46) -5

5.4.5 Regular Season Scoring

The team with the highest weekly point total by their starters is the winner for that week’s H2H matchup. Tiebreakers will be determined by most bench points. ESPN has the ultimate authority for statistics and scoring and normal scoring revisions my reverse the outcomes for close games.

5.5 Playoffs

The FPF playoffs begin on week fifteen (15) of the NFL season. The playoffs conclude on week sixteen

(16) with the Platinum Bowl and Runner-up bowl.

5.5.1 Playoff Seeding

4 teams advance to the post-season based on overall record. Tiebreakers will be determined by total points during the season. (or ESPN rules, whichever prevails)

5.5.2 Playoff Schedule – Head to Head Record Week 15 – #1 seed vs #4 seed; #2 vs #3 seed

Week 16 – Platinum-Bowl: the previous week playoff winners play eachother. Consolation-Bowl is the previous week’s losers playing eachother. This format mimics the NFL playoffs in that any seed can win the Platinum Bowl.

5.5.3 Tiebreakers

Tiebreakers used in the FPF Playoffs for all playoff games, both P-Bowl and C-Bowl:

Subject to ESPN rules.

5.5.4 Scoring Bonuses (aka the Platinum Cup)

In addition to the Platinum Bowl, the Platinum Cup will be awarded beginning in 2015-2016 based on the top scoring franchise over the entire season (including playoffs). Continuing the tradition of MFL’s Victory Point structure, FPF will award an equal purse to the top scoring team (see payout structure in 1.7). Other bonuses include the #2 scoring team, each week’s highman (see 5.5.5) and the highest single week scoring for the season. These points-based bonuses keep franchises competing for prizes through the season when they may have been mathmatically eliminated from the playoffs.

5.5.5 Weekly Highman bonuses

The top scoring franchise each week will receive a cash bonus credited to their account based on the payout structure in 1.7. If two teams tie for the top score during a given week, the highman bonus will be split evenly between the 2 teams.


6 Draft

6.1 Time Limit

There will be a 90 second time limit per pick per team. Should 90 seconds elapse and no player is taken, the ESPN website will autopick for the franchise based on league ranking. The next team in order will get 90 seconds to make their pick, etc. (in a 12 team league a 120 second rule may be used in lieu of the 90 second rule)

The commish reserves the right to stop the draft timer at the draft in the event of an emergency or technical issue with an onsite drafter. If a drafter is drafting remotely, the commish will not stop the draft timer so please take care that you have tested your system prior to the draft and have a reliable internet connection. The commish also reserves the right to draft for another team if the owner asks prior to the draft.

6.2 Trading Draft Picks

No trading of draft picks allowed

6.3 Rounds

The FPF Draft will consist of 17 rounds for 12 and 14 team leagues. The FPF Draft will be limited to 16 rounds in a 16 team league year. Draft order in subsequent rounds will be in the “snake” format.

6.4 Position Limits

With a large league size there are limitations on the number of players a team can roster at a given position to prevent hoarding. With 17 roster spots, position roster limits are as follows:

Quarterback (QB) 1 3
Running Back (RB) 2 5
Wide Receiver (WR) 2 6
Tight End (TE) 1 3
Flex (RB/WR/TE) 1 N/A
Team Defense/Special Teams (D/ST) 1 2
Place Kicker (K) 1 2
Bench (BE) 7 N/A
Injured Reserve (IR) 1 N/A


Draft Countdown

-620Days -12Hours -4Minutes -37Seconds